Yahtzee is a great game but it can be confusing to get started. We have made the ultimate beginner-friendly guide of how to play, score, and tips for winning.

## Overview

- In one game of Yahtzee there are thirteen rounds and each player has a scorecard with thirteen box’s.
- In each round, the players, in turn, roll the dice and record a score in one of their thirteen boxes.
- After all thirteen rounds, the player with the most accumulated points is the winner.

**The Key to Yahtzee is understanding the scorecard and ****adjusting your gameplay accordingly**

Farkle combines risk-taking, with strategy and the luck of the dice.

## Game Play

On their turn a player:

- Rolls all 5 dice
- Sets aside any dice they wish to keep
- They can then stop
**or**roll**any**of the dice a further two times in order to try and achieve their target task.

- At the end of their go, a player
**MUST**mark a score in one of their thirteen boxes.

The Secret to Yahtzee is not just being lucky and rolling the perfect combinations. A true master knows which box to fill in, and when to fill it, during each game.

## Understanding the Yahtzee Scorecard

The traditional Yahtzee scorepad is** really intimidating** when you are first starting so we have created our own **simplified scorecard** version to help in learning how to play.

- The scorecard has thirteen different boxes where you enter a score.
- Each box represents a task, thirteen tasks in all
- You can only enter a score in an
**unused**box. - You can score the tasks in
**any**order

**The challenge of Yahtzee is that many rolls could often score in more than one box, as it fulfills more than one task!**

Example:

These same five dice could be scored in any of the following tasks:

Task | Requirements | Possible Score |

2 | How many Twos? Only Twos Score | 3 x 2 = 6 |

4 | How many Fours? Only Fours Score | 1 x 4 = 4 |

5 | How many Fives? Only Fives Score | 1 x 5 = 5 |

7 | Three of a Kind. Total of all dice. | 2+2+2+4+5 = 15 |

13 | Chance. Total of all dice. | 2+2+2+4+5 = 15 |

**NOTE:** *Choosing to Score 0 for a Task!*

If the dice rolled do not match the requirements of a task the player would score 0 in that task. This, however, is sometimes inevitable and even sometimes preferable!

If it is your last turn and you only have Task 7 – Three of a Kind unused but you do not get three of a kind then you enter a zero for the Task 7 score.

If you have Task 1, 5, and 6 left and after your 3 possible rolls:

You would be better off scoring 0 for Task 1 (how many 1’s) and then trying to get more 5’s or 6’s on your next turn than simply settling for a single 5 for Task 5.

Our unique Scorecard gives an indication of the ‘ideal’ minimum points to score for each task.

## Understanding the different Tasks

**Tasks 1 – 6**

These tasks are known as the *Upper Section* of the Scorecard.

They are simply the total score for the dice matching that task.

e.g. For task 2 only dice showing 2 are counted towards the score, regardless of what the other dice are.

= 6 points

** However**, it is possible to score a

**bonus**if your

**Upper Section**tasks score highly enough!

#### Upper section Bonus

When calculating your total score at the end of the game, you earn a **very valuable 35 point bonus** if the total of your **Upper Section** (total of points scored for tasks 1-6 included) is greater than 63.

Click to learn more about Upper Section Bonus

You can achieve the required 63 points by getting three of the required number for each of tasks 1- 6.

Task 1 Only One’s count | ++++ = 3 points |

Task 2 Only Two’s count | = 6 points |

Task 3 Only Three’s count | = 9 points |

Task 4 Only Four’s count | = 12 points |

Task 5 Only Five’s count | = 15 points |

Task 6 Only Sixes count | = 18 points |

TOTAL | 3 + 6 + 9 + 12 + 15 + 18 = 63 |

Aiming for three of each, as a minimum, is a good plan but it is not the only way to get 63 points!

A common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.

It is also often better to focus on scoring high for task 5 (how many 5’s) or task 6 (how many 6’s). They simply score more! Rolling a single extra 6 for task 6 is the same as rolling three extra 2’s for task 2!

Scoring for Task 1 or task 2 are often the first to be sacrificed if you have a poor roll!

However, you should always aim to get the 63 points, and therefore the bonus, but it doesn’t matter how you get it!

**Tasks 7 – 13**

These tasks are known as the *Lower Section* of the Scorecard.

#### Task 7: ‘3 of a Kind’

e.g. Scores 15 points (Total of all the dice)

Three of the dice must show the same number **but** the score is the total of **all **the dice.

You should aim to get three the same that are 4,5 or 6 to increase your score.

#### Task 8: ‘4 of a Kind’

e.g. Scores 18 points (Total of all the dice)

Four of the dice must show the same number **but** the score is the total of **all **the dice.

You should aim to get four the same that are 4,5 or 6 to increase your score.

#### Task 9: Full House

e.g. ALWAYS scores 25 points; regardless of the dice scores

Three of a Kind **and** a pair of a * different* number.

#### Task 10: Small Straight

This is any sequence of 4 numbers, the last dice does not matter.

There are only three ways to roll this.

e.g.

Scores **30 points**; regardless of the dice scores

#### Task 11: Large Straight

This is a sequence of 5 numbers.

There are only two ways to roll this.

Scores **40 points**; regardless of the dice scores

#### Task 12: Yahtzee

This is any ‘5 of a Kind’. ie All five dice are the same number.

e.g

or

Scores **50 points** the first time; regardless of the dice scores.

If you should be lucky enough to roll a second Yahtzee (within the same game) the second and each subsequent ‘Yatzee’ score a **bonus100 points** * ONLY* if you have previously scored 50 from an earlier Yahtzee.

*If* you throw a Yahtzee and have previously filled the Yahtzee category with a score of 0, you **do not** get a Yahtzee bonus!

- An earlier Yahtzee
**MUST**have been used to score 50 points for Task 12. - Each subsequent Yahtzee scores a Bonus 100 points in the Yahtzee Bonus box but
**ALSO**scores in one of the remaining unused tasks. - To do this it follows the Official JOKER Rules; see below

Official Joker Rules

Where to score the Yahtzee depends on which tasks are still available.

**Rule 1**:

ie if Yahtzee is with 4’s then task 4.

**Rule 2**:

ONLY IF the appropriate Upper Section box is already used then for one of the Lower section tasks you can score the Yahtzee accordingly :

- Task 7 – 3 of a Kind: total of all 5 dice
- Task 8 – 4 of a Kind: total of all 5 dice
- Task 9 – Full House: 25 points
- Task 10 – Small Straight: 30points
- Task 11 – Large Straight: 40 points
- Task 13 – Chance: total of all 5 dice

**Rule 3**:

#### Task 13: Chance

This is for any combination of Dice and scores the total of all the dice.

## Turn Example 1

##### Start of Game

**Roll 1**

*could*score points for Tasks 2, 4, 5, 7, or 13.

*could*score a possible 15 points if they were used for Task 7 or Task 13.

However, with two more rolls available it would be worth trying to improve the score.

I would set aside the three 2’s and roll two dice.

Task | Possible Score |

2 | 3 x 2 = 6 |

4 | 1 x 4 = 4 |

5 | 1 x 5 = 5 |

7 | 2+2+2+4+5 = 15 |

13 | 2+2+2+4+5 = 15 |

**Roll 2**

*could*score has actually gone down to 11 points!

Only scoring 11 points for Task 8 (Four of a Kind) or Task 13 (Chance) is not great!

** However**, scoring 8 points for Task 2 (how many Two’s) is great!

It would still be worth rolling to see if you can improve on four 2’s and maybe get a Yahtzee!

Task | Possible Score |

2 | 4 x 2 = 8 |

4 | 1 x 3 = 3 |

8 | 2+2+2+2+3 = 11 |

13 | 2+2+2+2+3 = 11 |

**Roll 3**

*could*score is 13 points.

However, scoring 8 points for Task 2 (how many Two’s) is great as only Two’s count.

It is better to try and save Task 8 (Four of a Kind) for a larger number i.e Four, Five or Six

It is better to save Task 13 (Chance) for later in the game when you cannot score anywhere else.

Task | Possible Score |

2 | 4 x 2 = 8 |

5 | 1 x 5 = 5 |

8 | 2+2+2+2+5 = 13 |

13 | 2+2+2+2+5 = 13 |

Scoring

The player would then score 8 points next to the Task 2 box

## Turn Example **2**

Only Tasks 2, 3, 10, 11, and 13 Unused

**Roll 1**

*could*score a possible 30 points if they were used for Task 10.

However, with two more rolls available it would be worth trying to improve the score.

I would set aside the Low straight (Task 10) and roll one dice, trying to get a High Straight (Task 11)

Task | Possible Score |

2 | 2 x 2 = 4 |

3 | 1 x 3 = 3 |

10 | Low Straight = 30 |

11 | High Striaght = N/A |

13 | 2+2+3+4+5 = 16 |

**Roll 2**

*could*score is still 30 points for the Low Straight

It would still be worth rolling to see if you can roll the high straight.

Task | Possible Score |

2 | 1 x 2 = 2 |

3 | 2 x 3 = 6 |

10 | Low Straight = 30 |

11 | High Striaght = N/A |

13 | 2+2+3+4+5 = 16 |

**Roll 3**

*could*score is 40 points for the High Straight.

Task | Possible Score |

2 | 1 x 2 = 2 |

3 | 1 x 3 = 3 |

10 | Low Straight or = 30 |

11 | High Straight = 40 |

13 | 2+3+4+5+6 = 20 |

Scoring

The player would then score 40 points next to the Task 11 box

Like Dice games?

Another great dice rolling game for larger numbers of players.

**risk**in each player’s strategy!